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A celebration of the greatest console of all time: The Sony Playstation 2, and its games.
3/14/2023

S1E11 - God of War

You didn't think we'd miss out on giving our thoughts on one of the biggest Ps2 games of all time, did you? Not for all the blood orbs in Athens, my friends!

Transcript
Derek Kicker

Welcome back to another episode of Discreet Air, the podcast where every week we dive into the extensive and fascinating library of the greatest selling video game console of all time, the PlayStation Two. I'm Derek Kicker.

Ian Golding

And I'm Ian Golding.

Derek Kicker

And this week we are tearing Greece up like Brits on spring break in God of War.

Ian Golding

Holy fucking shit. I don't even know what that means.

Derek Kicker

Brits do. I like spring break in Greece, don't they?

Ian Golding

I don't know.

Derek Kicker

Shirk.

Ian Golding

Yes.

Derek Kicker

Yes.

Ian Golding

The gods of Olympus have abandoned me.

Derek Kicker

Oliver god of war. God of war. God of war. I think this is the biggest game we've done so far.

Ian Golding

100% it is.

Derek Kicker

This is kind of an odd game in that I would say this is clearly one of the biggest PlayStation franchises.

Ian Golding

Yeah. I might be revisionist HISTORYING this, but I feel like this turned the tide in the console wars. And you couldn't play this on no Xbox.

Derek Kicker

Yeah. So Ian has played this game a lot and played it when it came out and everything. And I have never played the ancient Greek saga of God of War. I have only played the new ones until now.

Ian Golding

Shocking to me. That is shocking.

Derek Kicker

Yeah. I had dipped my toes into God of War Three for a minute when the HD remaster came out on PS Four. But I had never really played this game other than at a game.

Ian Golding

Stop.

Derek Kicker

Kiosk. The first part of this game, the hydro level of this game, was that.

Ian Golding

When it came was about to come out. Or was coming out.

Derek Kicker

Yeah. This was on every kiosk in any place you could buy video games. And I honestly think it might be like I mean, I don't know. I haven't played God of War II. I have done a bit of reading and some people, I guess a lot of people consider God of War II to be better.

Ian Golding

It is.

Derek Kicker

But I mean, this game was a big deal when it came out, for sure. Huge. It didn't seem like it was my kind of game. I was really into the horror stuff, and I was really into RPGs. Nerd shit.

Ian Golding

Yeah. I will say, I feel like having those in Kiosks. This is a game that you look at someone, this isn't a game you can some games, like, sometimes my wife will watch me just play video games and she doesn't have to play and she'll just enjoy seeing what I'm doing. This is not a game like that. It doesn't look like it's. That fun. But as soon as you pick up the controller, it's fucking perfect.

Derek Kicker

Yeah. Truly. I went into this pretty much blind because it's very different than the newer God of wars.

Ian Golding

Oh, yeah.

Derek Kicker

But boy, did I enjoy it's. So let's talk about the development history of God of War. God of War came out in North America on March 22, 2005. So about a midlife release for the PS Two. It was published by Sony. They clearly had a lot of faith in this and was developed by Santa Monica Studios. So looking at their development history, there really is only God of War. The God of War games, all of them. And then previously, at the beginning of the PS Two lifespan, they developed a game called Kinetica.

Ian Golding

I remember Kinetica.

Derek Kicker

Yeah. Which was like a racing game, I think it was. And you wear, like, a suit and you grab the wheels. Oh, yeah. It looks odd. It looks like it was reviewed.

Ian Golding

Well, okay.

Derek Kicker

I guess maybe trying to fill that hole that F Zero left. And then they have some external development games, which I'm not sure what that means. Like, maybe it was their idea and then they just outsourced it to another studio. Something like that. But the game was directed by David Jaff.

Ian Golding

Yeah. He's a man.

Derek Kicker

Yes. And he created one of my favorite franchises of all time. Twisted Metal.

Ian Golding

Fuck. Yes.

Derek Kicker

And not only did he create twisted metal, he was heavily involved in the best ones, which is twisted Metal One, twisted Metal Two and twisted metal black after that.

Ian Golding

I don't recognize that there are any Twisted Metals. I'm sure there are.

Derek Kicker

Well, he did the 2012 one, too, which seemed like a complete like a reboot of the franchise. But three and four were fine. They were just like I don't know. It didn't seem any more special than Two. Two was the one that got the hooked me, and he was the director of that game. He also was a designer on Mickey Mania, which is an overlooked, I think, super Nintendo game.

Ian Golding

Okay.

Derek Kicker

Wow. And before that, he was a tester.

Ian Golding

Of course he was.

Derek Kicker

Which is great. Right? You want someone who plays games making game.

Ian Golding

That's true. You don't want the money guy to be like, hey, let's direct this fucking thing.

Derek Kicker

So he was a tester. He's credited as a tester on Cliffhanger for the NES.

Ian Golding

I'm sorry, is that Cliffhanger? Is that based on the film? No, right?

Derek Kicker

Yes, it is.

Ian Golding

No fucking way.

Derek Kicker

Yeah, it's a beat them up on the Nintendo Super Nintendo Genesis and Sega CD.

Ian Golding

Wow. So he tested that?

Derek Kicker

Yeah.

Ian Golding

And he said, I'm going to use this someday to create a seminal franchise, PlayStation Two.

Derek Kicker

Yeah. That was the moment he knew. He was like, I'm going to do big things in this business. Testing Cliffhanger. Santa Monica Studios began development in 2002, and the working title was Dark Odyssey.

Ian Golding

So bad.

Derek Kicker

Yeah. David Jaff said that while the idea of For God of War was his own, the concept owed a debt to Capcom because he played one of my favorite games, if you might remember, from the top five PlayStation Two games podcast oni Musha and said, let's do that with Greek mythology.

Ian Golding

Holy shit. That's fucking amazing.

Derek Kicker

Yeah. And that might be why I like this game so much.

Ian Golding

Yeah.

Derek Kicker

I would say that playing this game, the first thing that came to my head was Devil May Cry, but Devil May Cry. And oni Musha, similar development teams, both Capcom games. It's that kind of game.

Ian Golding

Yeah, they're spiritual brothers and sisters.

Derek Kicker

And then he said he was inspired in part by the 1981 film Clash of the Titans, which is super funny. He's saying the real high concept for me was merging it with a heavy metal magazine again.

Ian Golding

Yeah, I get it. Wow, this is eye opening.

Derek Kicker

The game uses the same engine that Santa Monica developed for Connecticut.

Ian Golding

Oh, neat.

Derek Kicker

So that's so weird. Right? What were they talking about? They were talking about how that guy from Dead Space was saying that he used the Tiger Woods golf engine for part of Dead Space.

Ian Golding

It's so fucking before. The unreal engine became everything that everyone uses. I guess. Yeah, I guess you just were like, well, what can we afford and can it get it done for us to license this? That's crazy.

Derek Kicker

Jack said the creative team's goal was to make the player feel brutal, letting their inner beast free and just going nuts, which this shit definitely does.

Ian Golding

Congrats.

Derek Kicker

It was also described as merging the action of Devil May Cry with the puzzle solving of Eco. I don't necessarily agree with the comparison to Eco, but hey, I think it's a little bit in fact, Jaff himself compared the game to Prince of Persia series, which it definitely feels more Prince of Persia than it does like Eco.

Ian Golding

I think so, too.

Derek Kicker

Yeah. Sony gave Jaffa nearly complete creative control to develop the game on his terms with a pretty big budget. And this game feels big budget, of course. Which is odd considering Santa Monica Studios came out of nowhere.

Ian Golding

Yeah, I was just going to say that's really weird to give a guy a blank check who has done some stuff. He does some stuff before.

Derek Kicker

I guess he earned all that goodwill from Twisted Metal.

Ian Golding

Yeah. And twisted metal really launched the original PlayStation.

Derek Kicker

Yeah. And twisted metal black was a huge part of early PS Two.

Ian Golding

True.

Derek Kicker

And it's very funny, too. Do you think it's funny that this game is called God of War? Because if you don't know, if you haven't reached the end of this game no, you're like, why the fuck is the name of this game, like, not the main character?

Ian Golding

No, it's named after the bad guy.

Derek Kicker

You think it's not only named after the bad guy, but it's named after a bad guy who's largely absent throughout the game.

Ian Golding

Yeah, absolutely. He's not the Macguffin, but he's like the thing you're trying to get to.

Derek Kicker

Yeah, but he's not omnipresent in the game.

Ian Golding

No. He's not showing up fucking with you.

Derek Kicker

Yeah. In fact, he almost doesn't even acknowledge you until like, 80% of the way through the game.

Ian Golding

Yeah. Third act, probably.

Derek Kicker

Yeah, like near the end of the third act, yeah. So the demo of God of war was called God of War. The Hydra Battle. And this is what everyone played? Yes, before it came out. And I want to say I like demos, and especially in the PlayStation One days, I was a huge fan of demos. I had, like, the PlayStation Underground subscription, of course. I remember beating the hell out of the Jersey Devil demo. Okay, but this might be the greatest demo of all time for a game. Yes. This demo is so good. And the demo is basically the first part of the game, which has Kratos, our main character, fighting a hydra amongst a bunch of ships that the hydra has attacked. And it is fucking wild. And we'll get into the gameplay in a minute. But honestly, I'm having a hard time thinking of, at least on PlayStation Two, a better opening level of a game.

Ian Golding

I have been thinking, but we little behind the scenes here. We discussed this last time we recorded audience, Derek and I, and I'd mentioned this. And since then, I've been trying to think of a better first level. I can't come up with one in a PlayStation Two game, at least.

Derek Kicker

I really can't think of one. It is everything about the game that you want. Some of the best puzzles are in the first level. Some of the best fighting is in the first level. Some of the best level design is in the first level. And I would say level design is something that this game does struggle with at certain points. But this first level, just out of the park.

Ian Golding

I remember I forgot how I acquired this demo. It was probably with a magazine. I played the fucking shit out of it. Even though I beat the demo, I probably played it 100 times getting ready for the game. And then I got the game and I walked through the first bucket level because I was a fucking master at it by then.

Derek Kicker

And it's a demo, too, that has a significant amount of replay value because you get through it right? And then you're like, oh, I could do this quicker. Oh, I can find all the orbs. All the blood orbs.

Ian Golding

Yep.

Derek Kicker

All the war, orbs. War. And yeah, I mean, it's it's just a ton of fun. And this game was up res remastered for the PlayStation Three along with God of War Two for the God of War collection. Which again, I might have said this on the podcast before, but I think is the best thing the PS Three ever did was just doing HD remasters of PS Two games and then release 100% collections.

Ian Golding

100%.

Derek Kicker

With the exception of the Silent Hill collection, which is dog shit. But yeah, and it's never been remade, though I think you can play it on the PS Four Plus or PS Five and stuff like that. You can yeah, I played it on the PS Two, though. I do have the collection. Yeah, because but honestly, I won't. I don't think this game looks bad at all. Like, I I there are a couple, like, in game cutscenes that look wonky. Little wonky, yes, but like, playing the game and the cutscenes, I think they are pretty good.

Ian Golding

No, it holds up. It holds up. I would say revisiting it. We've dealt with this before where we've both had played a game and went back to it and was like, oh, I didn't realize how shitty this looks now. I didn't have that experience playing yeah. Kill Zone. I did not have that experience at all. I was just like, this is exactly how I remember it. It doesn't look dated. For some reason, it doesn't look dated this game.

Derek Kicker

And somehow the controls of this game have managed to not feel dated at all. Which makes you not bump on anything visually.

Ian Golding

No.

Derek Kicker

Like, if there's no if there's not a lot of gameplay hiccups. It's harder to notice, like, small seams in the illusion.

Ian Golding

Yeah, exactly.

Derek Kicker

But let's talk about the story of this game.

Ian Golding

Ten years opinion. I have faithfully served the gods for ten years. When will you relieve me of these nightmares?

Derek Kicker

We request one final task of you, Kratos. Your greatest challenge awaits in Athens, where even now my brother Ares lays siege. As we speak, Athens is on the verge of destruction. This has a very complex, very emotional story that sometimes is a little campy, but is kind of I don't know. They did a novelization of this and I'm very interested in at least listening to the audiobook because I found myself really invested pretty quick in this story.

Ian Golding

Absolutely.

Derek Kicker

So this game starts out not only with the amazing opening level, but it starts out with one hell of a cutscene which has Kratos committing suicide.

Ian Golding

Sure.

Derek Kicker

The first thing you see in this game is the main character bloodied and beaten and about to end it all by jumping off the highest cliff in Athens. And then in typical movie fashion, we get a three weeks earlier.

Ian Golding

Again, for the time, that device was not yet as fucking tired as it is now.

Derek Kicker

But it's also super funny because it's.

Ian Golding

Like.

Derek Kicker

This is shit that The Last of US does. The Last of US plays with time a lot and is a story first game. And I do not think that this game there is no real comparison to The Last of US in this game. This game is a gameplay first game, whereas Last of US is very clearly a story first game.

Ian Golding

Yeah, of course.

Derek Kicker

But they really do commit to this story in this game 100%. They're not flippant about it. Things tie back. In fact, there's an incredibly satisfying thing that happens relatively early in the game that does not resolve until literally moments before the final boss battle.

Ian Golding

Correct.

Derek Kicker

And it kind of caught me off guard because they forgot it's been like 12 hours of playtime since I'd seen this thing. And then it just came back and I was like, holy shit. Oh, no. Yeah, that guy.

Ian Golding

Yeah, him.

Derek Kicker

But the story starts out with Kratos attempting to commit suicide, and then it does a flashback. And the overall plot of the story is that Kratos was your regular god fear and Spartan.

Ian Golding

Sure.

Derek Kicker

And as his Spartan army went to war with the barbarian army oh, boy. Desperately outnumbered, in his moment of need, kratos begs Ares, the god of war, to spare his life and smite his enemies. And Aries, seeing like, what a fucking murder freak Kratos is, is like, oh, hell yeah. So he gives him the Blades of Chaos, which are honestly one of the coolest fucking weapons of all time. They're just daggers on chains, but the chains are like, stuck to his body, like seared into his flesh. And Kratos rises and fucks the whole barbarian army up, puts them on their fucking asses. Yeah. And the deal is that he's like, he's Aries'bitch at this point.

Ian Golding

He's his right hand man. You go take care of that.

Derek Kicker

Yeah. That's not god shit. Like, you take care for ten years. I think it is.

Ian Golding

I think it's ten.

Derek Kicker

Yeah. He makes a comment about ten years, but there's a couple of weird time things with this game. But for about ten years, he basically just goes town to town, wherever Aries wants people slaughtered and slaughters them.

Ian Golding

Yeah. Just makes a career out of it.

Derek Kicker

Yeah.

Ian Golding

This is my career now.

Derek Kicker

Yeah. I'm a war dude. I'm a warman. And eventually he ends up out of village. And the village is entirely is a village dedicated to worshipping Athena. Who athena and Aries don't like each other.

Ian Golding

No. They got bad fucking blood.

Derek Kicker

They got beef. Yeah. The Taylor Swift song. It's about Athena and Aries.

Ian Golding

That's true. That was written as a companion piece.

Derek Kicker

To God of War through some truly big brain thinking aries is like, you know, what would make Kratos just even better, an even better soldier is if I trick him into murdering his own wife and daughter.

Ian Golding

Yeah.

Derek Kicker

Which he successfully does. And then yeah. Kratos realizes what he's done and for.

Ian Golding

Some reason it doesn't work. Yeah. Doesn't become a more obedient soldier.

Derek Kicker

It kind of does the opposite. Weird. After this oracle, there's an oracle who is very funny. It's a very funny in the cutscene thing to me that she's like yeah. She tells Kratos like, you don't want to go in there. Like she just dropped a deuce or something. But no, she tells him he doesn't want to go in there because his family is in there. He murders his family and then she curses his bitch ass by taking the ashes of his family and coating his skin in it.

Ian Golding

Bonding him to his skin.

Derek Kicker

Yeah. Which is why he is like white like that.

Ian Golding

Bone white.

Derek Kicker

Yeah. Which is so fucking metal. It is so metal of him. And the red stuff is like aries was like, I'm a burn you. Basically, what happens after that is Kratos is like, fuck this. I'm going to kill you, Aries.

Ian Golding

Yeah, you're mine.

Derek Kicker

And on his road to killing Aries, several other gods of Olympus are like, hey, Kratos, could we help you out? Could we help you out here? Could we give you some powers?

Ian Golding

I don't like Aries either.

Derek Kicker

Yeah, Aries is kind of a fucking bitch. He's fucking everything up. We like it when people like us. And he's literally transformed himself into a skyscraper and is just stomping on people in Athens because, again, Athens, Athena, Athens, they don't like each other. And Aries is like, I'm just going to stomp on this city, throw a temper tantrum. And he does it.

Ian Golding

Yes, he does.

Derek Kicker

But the real god of war, the friends we made along the way. So Kratos is a man on a mission, and this is not like something incredibly inventive. A man going to avenge the murder, but what he really wants, and the deal he makes with Athena, is that if he kills Ares for her, the gods will forgive him for murdering his family and rid him of the nightmares he has of killing his own family.

Ian Golding

Basically. PTSD flashback.

Derek Kicker

Yeah. He's shell shocked to shit and is desperate for some sort of relief.

Ian Golding

He just wants to get some sleep at night, man.

Derek Kicker

Yeah. Just wants some z's.

Ian Golding

Yeah.

Derek Kicker

So that's the overall story. Then the thing is that that's like the basic primus. And then midway, not even midway through, a third of the way through, it becomes apparent that there's no way he can actually kill Ares on his own. And the rest of the game becomes a hunt for Pandora's Box.

Ian Golding

Yes.

Derek Kicker

Because inside of Pandora's Box is a mythical artifact that will allow him to kill a god.

Ian Golding

Yeah.

Derek Kicker

Which leads to some of the coolest and most annoying shit in this game. So let's get into the gameplay because it is the standout part of this game.

Ian Golding

100% agree.

Derek Kicker

This game is so easy to pick up and enjoy, while at the same time, the combat system in this game can be very complicated.

Ian Golding

It's what is it? Days to learn, a lifetime to master.

Derek Kicker

Yeah. It's one of those, like, I don't know, the comparison to Devil May Cry is right there. Right. Like Devil May cry. There was a lot of hype about people doing, like, the juggling. Right.

Ian Golding

Yeah.

Derek Kicker

Where you chain your combos and you're just, like, whipping these people into the.

Ian Golding

Air and keeping them there.

Derek Kicker

Yeah. And this game has a lot of that, but it also has such a variety of enemies that require different techniques that you can button mash your way through the beginning and through some of the middle levels, but you will hit roadblocks that you cannot button mash past.

Ian Golding

Yeah. You cannot rely on the things that get you through early to get you through mid, and things that get you mid to get you through late. It's a learn there's a learn a learning curve here, which is one of the beautiful things about that.

Derek Kicker

You have to evolve as a player throughout the game, which is what stops this game. Now, there are times in this game where it feels like it's starting to drag.

Ian Golding

Yeah.

Derek Kicker

Some of the desert stuff feels like it starts to drag. Then there's like the Hades level, which is just kind of fucking annoying. Yeah. But this game makes you evolve your playstyle, and it does that because you gain four different powers that you get from different gods. So early on in the game, from Poseidon, you get this ability where you do like an aoe shock around you, an area of effect shock around you that hits all the enemies. And honestly, if I play this game, and I probably will all over again, I'm throwing all my points into that motherfucker. It is by far the most useful of all of them. Which brings us to the RPG element of this game, which is that you gain Blood Orbs when you kill stuff, and you can spend those upgrading your Blades of Chaos, or you get a big sword later in the game and you can upgrade that, or you can upgrade your abilities that you get from the gods. From the gods. So Poseidon gives you this aoe thing, aphrodite gives you the Head of Medusa why not? Which you can use to turn enemies into stone. It's a little wonky to use, but can be very powerful, especially if you upgrade your Blades of Chaos all the way. And then Zeus gives you a lightning bolt, which helps because there are some enemies that need to be taken care of via range, and it's the only real way to attack them. And then Artemis at one point will give you her sword.

Ian Golding

Yeah.

Derek Kicker

And the sword is fine.

Ian Golding

It's? No.

Derek Kicker

Chains of chaos. I don't know. I got the sword and I was like, do I need to start putting points into this fucking thing? But no, no one has ever put points in this. Yeah, I just kept on doing the Blades of Chaos, and that was fine. I never knew, I never needed that sword. And then near the end of the game, you'll get an ability to summon the spirits of Hades. Yeah, and that's a good one, too. And it's particularly helpful in the very end of the game. And yeah, so you get all these things, but every time you get one of these things, it changes the way you have to play the game.

Ian Golding

And it's usually, sword notwithstanding, almost a clue as to what's coming.

Derek Kicker

Yes, right. It does key you in to what's about to come. For example, right after you get the Medusa head, right, a using the Medusa head shows you how the gorgons work. And those will be a huge pain in the ass enemy for the rest of the game.

Ian Golding

Huge fucking pain in the ass.

Derek Kicker

And they are susceptible to the medusa head, so it's a good way to kill them. But right before you got the medusa head, you were introduced to the Minotaurs, who are also throughout the entire game and suck ass. Just a huge pain in the ass.

Ian Golding

Most annoying fucking enemies.

Derek Kicker

I think the only ones that I hate more are the sirens.

Ian Golding

Sirens.

Derek Kicker

But you can adapt your playstyle to take on these new enemies, which leads to another thing that this game does really well, is introduce new enemies as you go. So in the beginning, all you're fighting are like these zombies, soldiers, basically. They're just like dudes that are fucking around or something. But then you get Minotaurs and you get the gorgons, which are the medusas just going around and they'll turn your ass to stone. And if you get turned to stone, you got to wiggle to get loose. And if you don't get loose in time, they will. One shot you.

Ian Golding

Yeah, they'll kill you.

Derek Kicker

And there are times where you're fighting, like, there's one in particular near in the middle of the game where you have to fight like seven of them at once. I died so many times, that level.

Ian Golding

Is seared into my fucking memory as controller throwing frustration. It is screaming at three in the morning.

Derek Kicker

I was so mad. But yeah, the combat is the standout of this game. The combat is incredible. It's evolving, it's intuitive. In a sense, it's incredibly satisfying because it feels so brutal and every attack feels good. It feels like you're really swinging these fucking things. And it's hard to think of another game that has as enjoyable combat. I think Devil May Cry has really enjoyable combat oni Musha has really enjoyable combat and you can see that influence in this game. And this game is just taking it to another level.

Ian Golding

It's visceral. It's hard to describe, but I agree. There's a connection between what you feel like you're doing and the damage you're fucking doing to these fuckers.

Derek Kicker

Yeah, it's kinetic.

Ian Golding

Yeah, it's kinetic.

Derek Kicker

It's kinetic. And not only is it kinetic, the sound design on this game is so good.

Ian Golding

I was just going to bring that up.

Derek Kicker

Yeah. You can not only feel the hits, but you hear the hits and you hear when it hits not working.

Ian Golding

Yes.

Derek Kicker

So there is very good visual and audible cues to tell you, okay, this attack isn't working on this enemy.

Ian Golding

Got to mix it up. Time to mix it up.

Derek Kicker

Yeah. And I'm not shitting you when I say that there is new enemies at every point of the way in this game. You get to about the halfway point in the game and you're like, I mean, I fought everything. What left is there. You fought Sirens, you fought Minotaur, you fought all kinds of shit, and then all of a sudden there's this cerberus, like, three headed dog. The three headed dog that throws, like, puppies at you. And if you don't kill the puppies quick enough, they turn into their own.

Ian Golding

Three headed dogs and they throw puppies at you.

Derek Kicker

Fucking nightmare to deal with. But aside from the combat of this game, which is clearly the thing that everyone's going to remember, this game also, like we said earlier, has some RPG elements with the way you level up your skills. You collect eyes of Gorgons to increase your health bar, you collect icarus feathers or feathers. Feathers, yeah, to increase, basically your mana bar, your magic bar, your magic. Which is important because unless you're like a pro God of War player, I do not think you can beat this game without magic.

Ian Golding

No.

Derek Kicker

I'm sure someone's done, like, a level one blade, the chaos run on Twitch or some shit, but like, you're the normal player, it's not going to happen. You get swamped with enemies way too quick. This game also part of the combat of this game, there's a lot of quick time events, which that was the thing that was what was going on in this time. I know everyone like, the famous example is Resident Evil Four, and everyone hates the Resident Evil Four quicktime events. I would say that these are equally as frustrating. Yeah, of course, because the perfect example is the Gorgons, right?

Ian Golding

Yeah.

Derek Kicker

So the Gorgons their quicktime event, which is like, basically when you get a quick time event, it's like an execute move. Theirs, you have to rotate the analog stick perfectly in whatever direction props up on the screen. But some of them are like three quarters of a circle. Some of them are half a circle. And if you fuck one of them up, she just beats your ass. It's so fucking annoying to the point where once I see the quicktime event, I'm just like, okay, I got to go Beast mode on this one. Because at least they're somewhat close to death, right?

Ian Golding

Exactly.

Derek Kicker

Yeah. Because you don't have to do the quick time events. You can skip them. One thing I wish I would have known earlier on in the game is that there are large sections of fighting enemies that you don't have to do. You could just run past them. You do not have to kill everything.

Ian Golding

That makes the next playthroughs a little bit a little bit more fun. Where you're like, oh, yeah, I don't have to do that.

Derek Kicker

Yeah, I don't have to kill these motherfuckers. There are places where fog doors show up and block you from. You shall not do a you shall not pass thing until you've killed all the enemies in A zone. But especially in the Athens section, early in the game, you can run past a lot of these motherfuckers. But the game does a good job of making. You kind of want to kill everything.

Ian Golding

Because it feels so fucking good to kill things in this game.

Derek Kicker

Now this game also manages to not only be a crazy action game, action adventure game, not only have RPG elements, but it's also kind of an enjoyable platformer. Yeah, there is quite a bit of platforming in this game. There's some wall scaling. Most of the platforming I'd say, is very enjoyable with the exception of the Rings of Pandora where you have to jump on a fucking spiked barrel from some stairs and then jump onto a ladder. Yeah, I got crushed by that fucking barrel a dozen times. And I watched YouTube videos. I pulled up a long plan like, how does this guy fucking do it? And proceeded to watch some other guy get fucking crushed by the crushed by it like ten times before he just like, lucked into it. And of course, I finally lucked into it. Let's see what the critics had to say about it.

Ian Golding

Yeah.

Derek Kicker

So God of War received universal acclaim.

Ian Golding

Yes. I don't think we've heard that phrase when we've read these.

Derek Kicker

Not at all. It has a 94 out of 100 on Metacritic. Tom Lane of CNN wrote, god of War is the type of game that makes you remember why you play games in the first place.

Ian Golding

I think that's a perfect summary.

Derek Kicker

Absolutely. Nailed it. Finally, one of these fucking video game writers got it right. Raymond Padilla of Game Spy said the gameplay is excellent and has some of the Gorriest most exaggerated and over the top violence I've seen. This is true. And I love it because some of the basic enemies that you can just grab right away, you can choose to either stab the shit out of them with the Chaos blades, or if you hit triangle, you literally rip them in half.

Ian Golding

Yeah. Because you're Kratos. And that's the kind of thing you would do.

Derek Kicker

Yeah. It's kind of incredible. One up gave it an A plus Eurogamer, a nine out of ten. Game Pro, four and a half out of five stars. Game Spot gave it a 9.3 out of ten. Game Spy and Games Radar gave it five stars and IGN gave it a 9.8 out of ten.

Ian Golding

Wow. Yeah. I think all deserved absolutely.

Derek Kicker

100%. I don't think I'm talking at school here. I think this is the best game we've played so far on this podcast.

Ian Golding

Yeah, I'm biased because of my history with this game, but this is the best game.

Derek Kicker

I think Jack and Dexter is close just because that's more the kind of game that I would be into back then. And I think Jack and Dexter stands up as well as like a huge franchise for God, for PlayStation Two. But yeah, I would say this is the best game we've reviewed so far. And I'm going to rank this. I'm going to rank this. Nine and a half out of ten. Accidentally killed citizens of Athens. Nine out of ten of those people that were running away from the monsters. And I didn't realize they weren't enemies, so I killed them.

Ian Golding

They come right at you and you have no fucking idea.

Derek Kicker

Yeah. I was like instinct. They're screaming, and I'm just like, murder, murder, murder. Nine and a half out of ten of those.

Ian Golding

I'm being a punk ass, but you can't give something a ten, so I'm going to match you. I want to go ten. I really want to go ten, but I'm going to go nine and a half. Nine and a half?

Derek Kicker

Yeah. I can think of 110 out of ten game on the PlayStation.

Ian Golding

I know. And to me, it's not this. Nine and a half out of ten. Fucking awesome fucking blades of Chaos. I don't even know everything. Gods murdered, families murdered, whatever. Nine and a half.

Derek Kicker

Nine and a half out of ten. Snickering oracles.

Ian Golding

There you go. Well, that was God of War from 2005. Thanks so much for listening. Don't forget to, like, subscribe, ring the bell, do the stuff.

Derek Kicker

You can follow us on social media at Discreet Airpod on Instagram. You can find me at Funeral casual.

Ian Golding

Games and I'm at Ian Golden games.

Derek Kicker

And you can also find us on whatnot doing video streams of our podcast and selling the occasional game at Funeral Casual. And in June, we have an upcoming charity stream where all the money will be donated to the Trevor Project, which provides self harm prevention resources for LGBTQ teens. And that'll be a good time. So give us a follow there. Give us a follow on all the things, the Twitter, if you can figure out what it is, because we don't remember.

Ian Golding

We don't fucking remember.

Derek Kicker

We're not going to remember. And we will. See you next PS Tuesday.

Ian Golding

See you next PS Tuesday. Thanks for listening.

Derek Kicker

Big diamond.